EntrepreneurGame Programmer

Brendan Iribe: Family, Wife, Children, Dating, Net Worth, Nationality and More

Biography - A Short Wiki

Below is all you want to know about Brendan Iribe's family, spouse, height, weight, and more!

Brendan Iribe is one of the founders of Oculus VR. Inc. and Scaleform and also serve as the CEO. The American is not only a game programmer but also an entrepreneur. His expertise in visual reality hardware, as well as software products, is indisputable.

Career Highlights

Check out Brendan Iribe's most important accomplishments right here.

As mentioned earlier, Brendan Iribe dropped out of school to work as a freelance programmer. As a game programmer, he worked on the user interface of the game called Civilization IV. He not only cofounded but also served as the CEO of Scaleform. Its role was to provide PC games’ user interface technology. However, Autodesk bought it later on.

Family and Personal Life

Here is Brendan Iribe's family information, including spouse, kids, and dating life.

In 2019, there was a rumor that Brendan Iribe and Emma Watson were dating. They had been spotted having a dinner date in Los Angeles. From the happenings of that day, it is clear that they did not want anyone to notice them. For instance, Emma Watson departed from Monica’s Vin Veneto Restaurant into a black taxi alone.

Family Information
Wife's/Spouse's NameN/A
Boyfriend/Girlfriend (Dating)Yes, Emma Watson
Civil StatusIn a relationship

Net Worth, Nationality and Other Facts

All facts you might be interested in can be found in the table below. For example, net worth, nationality, age, and more!

More Interesting Facts
Full/Real NameBrendan Trexler Iribe
Gender (Biological)Male
Age (as of today)44 years
Date of BirthAugust 12, 1979
Place of BirthMaryland, the United States of America
Weight60 kg, 132.5 lbs
Net Worth / Wealth$450 million
OccupationEntrepreneur, Game Programmer

Height, Weight, and Age

Boasting a weight of 60 kg. Being born on August 12, 1979, translates to an age of 44 years as of todays date (March 2, 2024).


Certainly, virtual reality headsets are behind in resolution, but it’ll all catch up pretty quickly once there’s a consumer market and there’s demand.

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Locomotion can be uncomfortable in VR, but a number of developers have figured out how to do some subtle locomotion.

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The product cycle for the Oculus Rift will be between the rapid six-month cycle of cell-phones and the slower seven-year cycle of consoles. It’s rare to see a phone not coming out every year.

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At Oculus, we’re now looking at eye specialists, people who really understand how the human eye works, and how that affects human emotion.

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When I saw how real virtual reality can be, and that we can replace human vision with virtual vision, this can be the ultimate platform.

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