Biography - A Short Wiki
Below is all you want to know about Brendan Iribe's family, spouse, height, weight, and more!
Brendan Iribe is one of the founders of Oculus VR. Inc. and Scaleform and also serve as the CEO. The American is not only a game programmer but also an entrepreneur. His expertise in visual reality hardware, as well as software products, is indisputable.
Check out Brendan Iribe's most important accomplishments right here.
As mentioned earlier, Brendan Iribe dropped out of school to work as a freelance programmer. As a game programmer, he worked on the user interface of the game called Civilization IV. He not only cofounded but also served as the CEO of Scaleform. Its role was to provide PC games’ user interface technology. However, Autodesk bought it later on.
Family and Personal Life
Here is Brendan Iribe's family information, including spouse, kids, and dating life.
In 2019, there was a rumor that Brendan Iribe and Emma Watson were dating. They had been spotted having a dinner date in Los Angeles. From the happenings of that day, it is clear that they did not want anyone to notice them. For instance, Emma Watson departed from Monica’s Vin Veneto Restaurant into a black taxi alone.
|Boyfriend/Girlfriend (Dating)||Yes, Emma Watson|
|Civil Status||In a relationship|
Net Worth, Nationality and Other Facts
All facts you might be interested in can be found in the table below. For example, net worth, nationality, age, and more!
|Full/Real Name||Brendan Trexler Iribe|
|Age (as of today)||43 years|
|Date of Birth||August 12, 1979|
|Place of Birth||Maryland, the United States of America|
|Weight||60 kg, 132.5 lbs|
|Net Worth / Wealth||$450 million|
|Occupation||Entrepreneur, Game Programmer|
Height, Weight, and Age
Boasting a weight of 60 kg. Being born on August 12, 1979, translates to an age of 43 years as of todays date (August 20, 2022).
Certainly, virtual reality headsets are behind in resolution, but it’ll all catch up pretty quickly once there’s a consumer market and there’s demand.Brendan Iribe
Locomotion can be uncomfortable in VR, but a number of developers have figured out how to do some subtle locomotion.Brendan Iribe
The product cycle for the Oculus Rift will be between the rapid six-month cycle of cell-phones and the slower seven-year cycle of consoles. It’s rare to see a phone not coming out every year.Brendan Iribe
At Oculus, we’re now looking at eye specialists, people who really understand how the human eye works, and how that affects human emotion.Brendan Iribe
When I saw how real virtual reality can be, and that we can replace human vision with virtual vision, this can be the ultimate platform.Brendan Iribe